17 Nov 2008

Answering natures call


As threatened……

A Toilet!! Yeap the dunny. Perhaps the most over looked piece of old west scenery of all time.

Knocked together from 2mm foamcard which is really good for scoring plank effects into. I wanted to do a test model to see that the foamcard approach would work before setting about making any large pieces. Probably going do water tower as my next project.

Eddy

12 Nov 2008

Campaign Update

Here's the Battle and Planetary situation at the nearly but not quite mid point of November...

At 250 points best result so far:
Battles Won: VariStat, SilverFox, Eddy, BFG
Battles Lost: Silverback
No Result: No Name

Silverback has won a game at 500 and this will be added to his next month total. To get max points for the first 250 No Name and Silverback need to win a battle in November! Question: Does this game have to be against another GOG? In the interest of fairness I'd say no, it can be against anyone but no Campaign planets can be won/lost etc so no possible bonuses gained. What say you?

Planets:
BFG = Connery System. Home is Klebb's Love.
Planets Owned (2): Klebb's Love, Largo Rock

Eddy = Lazenby System. Home is Blofeld Spectre.
Planets Owned (4): Blofeld Spectre, Spirit Blunt, Lobe Savalas III, Vesper's Green

SilverBack = Moore System. Home is Katanga Air.
Planets Owned (4): Katanga Air, Scaramanga's Gun, Jaws of Drax, Zorin

VariStat = Dalton System. Home is D'Abo Gold.
Planets Owned (6): D'Abo Gold, Whittaker Arms, Sanchez IV, Coin Zerbe, Wintkidd Forever, Di Vicenzo Fall.

No Name = Brosnan System. Home is Onatopp.
Planets Owned (4): Onatopp, Bean Trevelyan, Zukovsky's Tower, Frost Graves V

SilverFox = Craig System. Home is Mikkelsen Desolation.
Planets Owned (4): Mikkelsen Desolation, Kurylenko VII, Le Chiffre Mort, Goldfinger III

At this stage re-rolls will be calculated at the end of each month to keep admin to a minimum!! I is lazy...

Pirates Ahoy!!




I decided to get ready for some adventures on the high seas now the I’ve nearly finished my gang of piratical ladies. Using the plans from the rulebook (thanks VSM) I cobbled together a dinky little starter ship. Just need to paint it and acquire some cannons and she’ll ready for action!!

As I was in a creative mood I also knocked together some rowing boat type things to use in the game and also as dock scenery.

Eddy


11 Nov 2008

250pts and 500pts Game Reports


Game 1, Dawn of War, Sieze and Control


250pts of Imperial Guard vs Orks.


Rule 1, never setup just one trukk against 3 squads with heavy bolters.

Rule 2, Dakka Guns are twin linked.

Rule 3, An Imperial Guard HQ of 5 Guys won't beat 12 Orks in Close Combat.


Result, Orks Dead. Game to the BFG


Game 2, Spearhead, Annihalation

500pts of Imperial Guard (incl a Hellhound) vs Orks


Rule 1, Hellhounds are just plain nasty, nasty nasty.

Rule 2, Assaulting stationary vehicles is great, but maybe too great when the vehicle explodes all over the place.

Rule 3, Twin Linked Dakaa Guns are nasty


Result - Imperial Guard wiped out to a sandwich.


No pics due to a CRAFT moment from the two players, hence the clip art to simulate what happened.


5 Nov 2008

First GOG game report!











So, the first doubles GOG games occurred last night in the garage planet of Sulhamstead Hill!

Armies were:

Marky F – IG 2 squad platoon with 3 Hvy bolters & 3 grenade launchers
Boney M – 8 celestians with Hvy flamer and melta in a rhino with palatine(wielding a mighty cutty chainsword thing)
Eddie A – 2 units of 7 rhubarb & custard marines
Silver F – 9 Bloodletters with horatio hornblower and 3 flamers

The battles were preceded with much rejoicing over the new oil fired heater to keep everyone in the garage warm and the rejoicing involved a sing-along about the flamers “Breath of Chaos” power (to the tune of “Bread of Heaven”).

We then diced off to see which of our loyal armies would be heretics and side with Nick and I won/lost that roll ;)

So, I set up the rhino aggressively in the annihilation/pitched battle game and the loyalist scum strung their troops out in a rough line on their side. Our turn one consisted of Nick’s chosen turn 1 daemon unit (the ‘letters) deciding they were busy so the flamers turned up instead. The appeared right next to a unit of 7 marines and didn’t scatter. The shooting phase consisted of those seven marines getting toasted for 21 (3 flamer templates x all 7 hit by each = 21!) hits which unsurprisingly finished them.

The loyalists then destroyed the flamers in their turn and spanged some shots off the rhino hull. 1 KP each at this point then.

My sisters then hurtled forward (the ‘letters decided they weren’t interested in turning up again), popped out in front of a guard squad & command squad and flamed & shot them pretty much to death over the next couple of turns for no casualties in return.

Nick’s Bloodletters only turned up on turn 5 (!) but then excelled themselves by making 6 out of 7 5+ saves from shooting! By this point the sisters were embroiled in a fist fight with the other marine unit which promised to last a while. However, the dice gods decreed that the game should end there and the Daemon/Sisters won by 3-1 KPs.

As this was a quick game we then swapped and it was now an all power armour combo of marines/sisters in a spearhead seize and control mission against the heretic guard.

This game consisted of the sisters popping out of their rhino to take out the unit of 9 ‘letters in one shooting phase, then doing the same to a guard unit in the next shooting phase and then having the same done to them by the flamers in the next turn with the same result! (see pics).

Whilst all this was going on, the marines had waded up the middle through a hail of fire and lost 4 of their number to flashlight shots! They then piled into the Guard & delivered the beat down in combat (see pic) before finishing the last couple of flamers
.
This all meant that we’d wiped out our opponents (good job really as we had ignored the objectives) so a win for the rhubarb & custard and sister force.

Learning points from the game?










Flamers are super hard when they hit (so much so that there were mutterings from Jenkin of 3 units of 3 in the final list instead of 1!)










I rather like heavy flamers










Freeth's guard couldn't hit their ar$e with a banjo ;)

Points System Change

Just a quick note to say that after discussion tonight we've decided to drop the Army Vote. We've done this as it's going to be logistically difficult to get all 6 armies together so we can vote; and we don't like difficult.

Photos just don't do the armies justice either so best not to try.

That leaves us with:
Painting - 2 points max
Photos & GOG Post - 1 point
Battle Win - 3 points
Battle Draw - 2 points
Battle Loss - 1 point

SilverBack - Is there a good Table Gadget we could stick in the top left to keep track of our Tale League?

3 Nov 2008

Bring your Governers Daughter to the ....







Well the majority of Royal Navy gang/crew/posse/army are now complete. I just have the crew of the ship to do.






I loved doing the marines, and I certainly enjoyed doing the governers daughter........... ahem yes.






Anyway, as usual our camera doesn't really cut the mustard with the up close and personal photos of the minis - but here they are. Please excuse the basing - another job to do!