24 Nov 2010

When Daemons come out to play

I want to see a show of hands then for all those that thought my next post would be about the Dark Eldar! Come on. I'm waiting....

.... anyway tough cos they're not even out of their boxes yet. Instead we have the latest additions to my Daemon army featuring all the new plastics (and 1 metal) figures that came out during the heady days of Summer.

So first up are my Pink Horrors:
Now the more astute amongst you may notice that they lack pink pigmentation: well their tongues have a bit of pink so does that count?

Seriously though you didn't expect me to paint them in GW colours did you? Actually to be more accurate they're blue because Tzeentch are based around blue in my Daemon army so I needed these to fit!

Now we have the Horrors with the Changeling:
He's a nice shade of Grey to make him stand out a little but with the same skin tone and metallic blue sheen as the Horrors...

And here he is on his own:

The Seekers of Slaanesh. I ended up with 10 of these because they're lovely. My normal Daemonettes have green hair but frankly that just didn't fit with these and so I went with Warlock Purple hair instead (for the Daemonettes, not me)


And finally, but by no means least, some Bloodcrushers. Loving the plastic as these I can carry without needing weight training!

Really enjoyed painting this lot in between Mafia II and Fallout: New Vegas. Evidently they still need basing but together with an extra Flamer and the Daemon Prince they've added a nice hefty chunk of points and bodycount to my Daemons.

That leaves Masque and Skulltaker to be done and, well, they've fallen foul of me wanting to move on and so will languish in the nearly painted pile.

Next up........... Orks. See bet that got you as well eh?? I want to try and get 500 points done by the end of the year and then get some terrain painted up. I've built the Skyshield and bloody hell that thing is somewhat small deficient.

1 Nov 2010

What I did this weekend....


...very little.

I managed to paint 2 trucks and 4 RSO tractors for my FoW Germans. I'm still not sure what compelled me to start with the transports but painting them was really fun!

I've gone for wacky camo on some of the RSO tractors but trucks are fairly muted.


6 Oct 2010

The Dark Eldar Return

Christmas is early this year.

My favourite 40K Army is back and this time they've done themselves up real well like. Go visit the Games Workshop website to see all of this lot up in lights on the Advance Orders section. I'll wait :-)
Oh you're back eh? Pretty good? I've played Dark Eldar since I first bought 3rd edition back in the summer of 1999 (I'll add the 19 bit there in case any of these youngsters on here start with their smart comments). I've always liked an army that is seen as an underdog and boy the DE sure are.
However, when you nail how to use the army they are currently very lethal and my proudest achievement is probably finishing 2nd and gaining most sporting at a tournie in Cardiff a good few years back: I remember taking a White Scars army apart in 3 turns and at that moment realised how much I'd learnt since losing all my games at the beginning. Learning curve? More like a learning cliff!
And then they went into hibernation. I have used them once in about 4/5 years. Why? Well cos they became samey; some units were unusable in any list (friendly or competative) and I lost interest in an army that I wasn't going to expand.
The units that ended up collecting dust included Grotesques, Mandrakes, Hellions and Scourges. Even Reaver Jetbikes and Warp Beasts weren't seen very often. I do like the Talos though no matter what everyone else says!
So now they're back. My 3000 points are confused by the daylight creeping in to their boxes. It's time to see if I can remember what all the units are. Time to draw back the curtains and see if the DE are as deadly as they used to be.

I've pre-ordered the Codex and a box of Warriors (hey it could have been everything so I did really well!). Now I'm ready for the 6th November. Step aside Guy Fawkes, the real burn in hell merchants are here...

3 Oct 2010

Avanti La Spaghetti!!

So after my recent blitz on Blood Angels, for those who have not yet seen them please look here http://secretgogblog.blogspot.com/ , I decided to clear some of my own backlog next.


So up stepped my Italian desert force.  So far I have assembled all the tanks and heavy AT truck mounted Lancias, and the first 6 MGs and 4 Inf guns.

1 Oct 2010

La Bocage..........c'est Fini!


Yup Bocage is all finished. I might still go back and add some patches of static grass.

27 Sept 2010

Starting the Bocage




Now I've taken the plunge and gotten myself a load of FoW it seems only right to make some scenery so I've started some bases to put hedges on top of to from some bocage.

About 6 foot of the stuff!

I've also based and put together a 15mm Radar station that I got at Colours a few weeks ago. Lovely little model.


Some thoughts on scenery........





I read some time ago the thoughts of one scenery maker who was of the opionion that scenery should never just be a lump that sits blocking LOS. I cna't remember who it was but they instilled in me the ernest belief that the figures should be interacting with the terrain not just edging round it. I'm also of the opinion that if your theme your scenery it, quite obviously, adds an extra narrative element to the games. I tend to approach my scenery making with these things in mind now.

I've had an idea to build some sort of church for some time and when I ended up owing the Silverfox a favour (thanks for the figs Fox!) it struck me that I could combine the urge to unleash this idea along with meeting the promise I had made to Da Fox.

The post I made on the 03/09/10 shows the basic design but I hadn't giving much thought to the roles each piece would fill as a piece of scenery. By roll I mean what impact each one would have upon the game. I came to the conclusion it is important to have some areas that give light cover and difficult terrain tests but not block LOS at all. Others should offer limited LOS blocking for troops but not vehicles and then others should be able to block LOS for both troops and vehicles.

I think the end result actually met these requirements and I think it will lead me to include this requirements in plans for any future sets. Plans? Oh yes.....we have plans!