Showing posts with label Pulp alley. Show all posts
Showing posts with label Pulp alley. Show all posts

12 Feb 2016

Pulp Alley - sci fi style..... The Final Flight!

Fresh from "escorting" lady Elaine, Von Schill took control back of his crew and decided to get her off world, aiming for a ticket on the last spaceship off the planet for a cycle.....

Clearly miffed at not grabbing Elaine, the do gooders let by Skip Westmoreland and decided to try and stop them....


One team needed to find the pilot, the other needed a mysterious alien carrying what looked like a detonator...... Lady Elaine being the ultimate prize.
A cautious early turn saw team advance and the leaders and sidekicks try to get in position for the plot points
First plot point passed!

But the space mercs weren't to be outdone as they'd grabbed their point just beforehand....

Then things started getting interesting..... Teams couldn't shoot of brawl or they would become "wanted and things would get very dangerous just walking around. Two of them started it (red gem indicates a wanted status)

Then everyone got carried away!

With perhaps predictable consequences for their longevity (or lack thereof)....

In what was to prove a key decision, von schill had to place the pilot plot point near the corner of his board, a long way from the ship in the middle

Whereas Skip managed to place the suspicious alien a little closer and grab the plot point

Whilst Maelee looked on, the first plot point safe in her possession

Skip stole a march on von schill, cunningly playing a trip hazard on him to slow him down further. Skip headed for the ship, with nefarious deeds in mind.....

Avoiding the carnage of the big fight (and lobbing a blast grenade into the middle of it to sow further confusion) he attempted the final plot point after using "gadget X" to automatically pass the peril he faced...... And needed at least one 4+ on two d8.....

Success! The ship was sabotaged and Lady Elain was in their grasp.





31 Dec 2015

Pulp Alley - Perilous Island/Worlds!

So, I finally got myself organised and started up Pulp Alley. After a tester game to work out the rules, we leapt straight into a sci-fi version of the Perilous Island campaign with "Hidalgo Fire".

Both crews were trying to grab lady Elaine, who was on a dig in some ruins on the planet Hidalgo.....

A cagey start for the Bombshell crew who snuck forward to try to grab some plot points

Taelor, on the other hand, went straight for Lady Elaine!

Plenty of fighting around the edges of the ruin

These two would embarrass themselves by ineffectually bothering each other for 4 turns...... But the fighting on the other side was far more telling! See the downed people at the back.....
Taelor as leader had a rough challenge to pass
She failed, Lady Elaine tried to run, but ended up charging towards the nefarious space merc's lines and was captured next turn!

Meanwhile, Von Schill (at the back) steamed towards the butler trying to protect Lady Elaine, shooting one of the bombshell crew and grabbing him after passing 3 (admittedly easy) challenges in a row!

Seeing this, the bombshell beast decided to leave the ineffective combat and ran into combat to try to knock Von Schill over.....
..... And succeeded in knocking both of them down! The plot point was out again.
Maelee the mechanic took the opportunity to grab a plot point by rummaging through Lady Elaine's luggage, making up for her embarrassing failure to craft any gear before the game by getting no successes on 4d8!

On the other side, the Ilyrian agent got up and then got shot again!

So in piled the leader of the crew to try to decode the electronic lock on Lady Elaine's tent (no jokes at the back please!), elbowing aside a member of the space mercs in the process, knocking him out.
 Things then got very hectic on the other side as everyone seemed to get knocked down, back up and down whilst trying to grab the last objective!

At this point, Taelor decided that discretion was definitely the better part of valour..... Hiding in the corner with her prize.

Meanwhile, Maelee hoovered up another plot point at the satellite uplink - deciphering Lady Elaine's private messages

The leader of the bombshell crew tried to get the butler...... Passing the first challenge......

But then failed the plot point challenge! No picture as I was too devastated to remember to take one..... 😉

As that was the last turn, the game was over. Taelor had captured Lady Elaine, the major plot point (worth 3 points) and the Bombshell crew had three minor plot points - Lady Elaine's luggage and tent had been rifled through and her private comms downloaded (who said space crews have no morals!) - and as they were worth 1 point each, honours were even.

Bit of a frantic battle report, but hopefully it captured the essence of Pulp Alley which has some very elegant rules to use almost any miniatures you want to. Next up, Tarlor is planning to get Lady Elaine off world whilst the Bombshell crew tries to stop them.... So stay tuned!