29 Feb 2012

The Saga continues!

So,, with only the Silverback and I available for a game, we decided upon trying out Saga again, for only it's 2nd outing.

Quick recap of the rules, you roll "saga dice" based on the number of units you have at the start of each turn and use these dice to either activate units or load special abilities on your "battle board".  The special abilities vary for each faction and so you have to balance whether to get 1 unit to do a lot or activate everyone and they all do a little.  And you may want to save some abilities for your opponent's turn to counter him..... The more units do, the more they get "fatigue" which your opponent can spend to reduce your armour, increase his armour against you, etc.

We went for the classic "Clash of Warlords" meaning the objective of the game was to kill your opponents warlord.  We both had 4 point warbands with 2 hearthguard and 2 warriors in each, with the Vikings including 4 berserkers as one of their hearthguard units (loonies!) and the Anglo Danes including some 2 handed axemen (chop!).

We both set up in a rough line and headed warily towards the middle.  Multiple use of "intimidate" by the Anglo Danes kept the berzerkers unmoving at the back of the board, chewing away on their axe handles and dancing themselves into a frenzy.

Both battle lines stopped a little out of the 6 inch charge range from each other and the battlefield was eerily silent.... The Anglo Dane Hearthguard with shields took it upon themselves to break the deadlock and moved into range of the viking warriors on the right flank.  The Viking hearthguard ordered the warriors to hold fast as they wanted to meet the challenge, so they double moved into combat (gaining 1 fatigue in the process).  The Anglo Danes went into shieldwall (making them harder to hit) and became Lords of Battle (giving them extra defence dice).  The Vikings countered with an ability to re-roll their misses.  After all the dice had fallen, no Anglo Danish were dead and 2 vikings had fallen.  Undeterred, the vikings played an ability to immediately force another round of combat.  Unfortunately, the 2 remaining vikings fell for the loss of only 1 Anglo Dane!

The remaining vikings shuffled to better meet the challenge of the Angle Danes.....

The Anglo Dane Hearthguard, bouyed by their success, plowed into the warriors in front of them, but the combat was largely disappointing as only 2 warriors fell and the Anglo Danes warily reformed their line and saved some dice on their battle board on the right, their left flank as forgotten as the Viking right as we were using all of our dice for the units on the right!

However, the Danes had miscalculated how far away the loonie berzerkers were and had forgotten to "intimidate" them to stop them moving and so they broke into a run, double moved into combat with the hearthguard and used their fatigue to increase their own strength - darned Viking special ability!  After the dust settled, only 1 berzerker had fallen, but due to good use of "Lords of Battle" defensively, only two hearthguard were killed.  The lone guard fell back into the no-mans land between the forces (pic below - it's the only one I remembered to take all game!  Anglo danes in the bottom and the right, Vikings above and the forgotten flanks just about in picture on the left)


In the following turn, the warriors on the right piled into the berserkers, figuring their only chance to finish them was when they were tired and had no abilities loaded from the battle board.  using the fatigue of the berserkers to hit them on 2+ (!) they finished the loonies, but lost 4 of their own to the frenzied chopping despite some great armour saving throws which shows you how nails the berserkers are.....

In the following turn, the viking warlord decided to try to settle the matter and the charged the lone hearthguard and ordered his warriors to charge the depleted warrior unit.  The warriors fared well, leaving only 2 Danes alive for the loss of only 1 warrior and the warlord unceremoniously cut down the tired hearthguard in the middle.....

This gave the Anglo Danish warlord the opportunity he was looking for and the previously forgotten 2 handed axemen double moved into the lone warlord and set about him with crushing blows.  Having forgone the protection of his warriors, it was too much for the warlord who fell like so much chopped wood......

Another good game of this great little system.  It's really good fun and very tactical as you balance your saga dice against moving, offensive action and being able to respond to your opponent in his turn.  Silverback had some terrible dice though and didn't throw a 6 for his saga dice until about turn 5, so 30 odd dice and only one 6... This meant there were some of his battleboard abilitites not available to him without the magic 6.  I also had some great luck with saving throws and managed to survive a few fights where otherwise I'd have gone down.  This was important as each unit generates a saga dice, so even with a one man unit I got a dice for them to be used as I saw fit.

Looking forward to playing some of the other scenarios and also looking into using other figures in the game as the mechanics would easily suit other eras and figure ranges, in particular Warhammer Fantasy Battle with all of the little forces that I've acquired through years of being a wargames hoarder :)  But you could easily use aliens, cavemen, etc. and the game would work.  Very elegant system and I look forward to the next game where the viking warlord will no doubt be out for revenge.....

4 Feb 2012

The dynamic duo - Pulp City style


Well, here they are, the newest dynamic duo to hit my painting table and bounce off, now fully painted ready to take to the streets of Pulp City - Riposte (with the sword) and Arquero (with the bow).

These are probably my favourite sculpts in a series of figures that just keeps getting better and I knew as soon as I saw the previews on the Pulp City website that I had to get them when they were released, so I did and wasn't disappointed!

They form a "super-duo" in that they give each other benefits when close to each other, so I wanted to paint them in the same colours to give a nod to that. Yellow is a great colour to be able to use on super heroes and I really enjoyed the painting and highlighting as I've not really used it much before. I think it may well have been the early X-Men, if memory serves, who had a yellow and grey scheme like this and I thought it'd look good on these two.

I went for a warmer colour on Riposte's hair to offset the colder grey and Arquero gets a neutral overcoat so as not to detract from the main colour scheme.

Another shot below to get a different angle on the figures.

23 Jan 2012

Back on the Bayou

So do you remember that I purchased a load of Malifaux figures on Ebay??

Somer Teeth Jones and his crew that had been assembled using blue tac and super glue and badly painted.

Heres the pic as a reminder.


Well, they had a little spell in detol and have been assembled properly put on the nice Wyrd Swamp bases and had a better paint job applied.  Vallejo Still water has been put on the bases to give the watery effect.





I think you will agree there is a bit of change! But as ever, the photos don't do them justice.

3 Jan 2012

The saga begins....

I'll dispense with my traditional "Gosh, hasn't it been a long time since I posted on this blog" because it's always been a long time, so I should probably get used to it :)

Anyway, what I've been up to recently is painting lots and lots of 28mm Roman Legionaries from Warlord. Really nice figures, just right for batch painting. However, this post isn't about the 79 legionaries that I've painted.... Why not? well, two reasons. The first is that I haven't textured their bases and the second is that they're all packed away and it would mean getting them all back out again to photograph!

I have 20 more Romans to do t0 complete the 6 units, so I'll probably base and photograph them all then to prove that I've not been doing nothing ;)

Anyway, taking a break from the Romans I got my Saga warband painted up. 25 blokes, all batch painted again with coloured undercoat to make life slightly simpler for myself. You'll notice that some are still awaiting shields (they have blank shields), but they were dispatched today from little big men studios, so I'll finish them off as soon as they arrive.



So, what's up next? Well, after batch painting 104 figures between Romans and Saga, I decided I needed a break and to spend some time on some individual figures instead, so shown below are the next figures to make it to the magic table of painting+1....

6 Pulp City figures and 2 more Malifaux figures on the right (I'm also working on 3 Fire Gamin, but my plan to get them done quickly is scuppered by the fact my orange ink has all set!).
All of these figures will be painted and get some serious highlighting too as the super-hero figures practically demand it. I should probably then turn my attention to finishing the Pulp City scenery so we can get some more games in!

29 Dec 2011

Malifaux Storm

Firstly - Hope everyone enjoyed/is enjoying Xmas!
Secondly - Apologies for the quality of some of the photos: I need to sort out my lighting system.

On Boxing Day I was sat minding my own business with a box of chocolate biscuits when I decided I needed to paint something. Many choices on the shelves including my Dark Eldar army for 40K but in the end I plumped for completing one of the many new systems that turned up in 2011.

Malifaux stepped forward.

The Viktoria Twins
When we started Malifaux I picked up the Outcasts and prompty painted Von Schill and the Freikorps: a total of 6 models. As happens with wargamers I obviously bought more figures than I needed and ended up with 20.
Ronin
I added the Viktoria Twins Mercenary group and then picked up figures that I liked the look of. I know shocking - fancy buying figures because they look cool without any knowledge of what they do on the tabletop.
Johann + Taelor
 I set myself a challenge to paint all 14 remaining figures before the end of 2011 just to prove that I can complete these new gaming systems!
Convict Gunslinger + Bishop








I painted them in batches to keep things quick and went for a wide selection of colours to keep things really interesting.
Misaki
I kept one colour the same throughout the models: they all have Tau Sept Ochre + Gryphonne Sepia somewhere on them. I chose this because the Outcasts colour on their cards is a deep yellow.

Hans + Desperate Mercenary
They are also all on the Graveyard bases except Johann and Misaki who come with their own bases.
Jack Daw + Student of Conflict
I have some tidying up to do on the bases but otherwise this lot are done.
Freikorp Trapper + Librarian
So that's 14 figures in 3 days which is good for me and a completed gaming system... well, until new figures appear!
Freikorpsmen
Next up I think will be Pulp City as I want to get these alternate systems up and running as fast as I can so I can then go back to my Dark Eldar.
Von Schill + Freikorp Specialist
Happy New Year!
Outcast Party

14 Nov 2011

Back in the 40K groove

So whilst the 'fox is flip flopping between different forces to do next, I thought I would leap on in there and bring my half finished Grek Knights off the shelf.  Now, they were half finished about 3 years ago and so a bit of dusting has had to be done.  Also, and annoyingly, it would appear that I had inadvertantly used a silver enamel spray to undercoat the figures. This has caused me one or two issues so far, but I am getting there is curing the problem.

So first things first, I updated the key parts of the force with 2 must haves, a Storm Raven (now with turret fitted properly) and the DreadKnight.  I used the airbrush shading technique for the sword which has come out very well indeed.




Also, having read the codex, I love the idea of the dead Terminators coming back to life to defend their old boss, Grand Master Mordrak.  So I have got some of the old metal terminators done to fulfill that role.  I have acquired some new plastic ones to take their place in the troops section of the force.  Mordrak is on the painting table now.  I did try a black and silver half and half finish on one of them, but in all honesty, it look atrocious.  So white and green wash for a classic LotR Army of the Dead finish.

2 Nov 2011

First games of Pulp City!

So, the Silverback and I were the only ones left standing for our usual Tuesday evening session and after much umming and ahhing over what to do, we plumped for trying out our first game of Pulp City!

The City streets are still under construction, so the encounter occurred in the Pulp City graveyard..... a pretty good choice given the proximity to halloween!

We went for a straight brawl and ignored resources to keep it simple. I was the villains and recruited Hellsmith, Tritonius and Stalker and faced off against the heavy Metal team of Dr. Mercury, Lady Cyburn and Androida. You can see my set up positions below at the edge of the graveyard (Heavy Metal all started hiding behind trees so the photos were rubbish!)


A mid game shot with all of the figures shown.....


Androida ran up the flank and then got charged by a raging Stalker who managed to cut her to pieces in a couple of turns. Lady Cyburn then turned on the flames and burned Tritonius badly and damaged Hellsmith - in a later turn she finished off poor Tritonius whose water nature made him vulnerable to her flames!


Hellsmith and Stalker then smashed her into the ground and turned on Dr Mercury..... Who promptly ripped them both a new one in very short order! He's an absolute monster who hits like an anvil (literally) and is really tough. He's the only supreme we found who was both strong and tough and didn't even break a sweat taking out 2 supremes on his own.


So, we reset and this time the villains must have fooled the heroes because it was hero on hero action! Iron Train, Cronin and Nuclear Jones faced off against Solar, Perun and Stalker (again).


Slower start for my heroes as perun called on the power of the storm to charge himself up and the others went forward. Solar and Perun started flying and Solar called upon the power of the sun to touch his friendly supremes and give them +1 to all opposed rolls (nice!).


Cronin ran forward and flurried on Perun who took a couple of points of damage and Solar and Nuclear Jones chucked sun rays and nuclear missiles at each other - comic book heaven :)


Iron train just huffed and puffed down one flank whilst Perun smashed up Cronin and Nuclear Jones dropped nuclear fallout and eventually detonated himself to cause Stalker and Solar a fair number of wounds. Iron Train then put the kitty out by spooking Stalker with a ghostly train bu the combined might of Solar and Perun were enough to finish him off and win the day. Pic below of the fight in progress.


So, what did we learn? Pulp City is good fun! The basic rules are simple and the exclusive actions really give each supreme their own flavour. There's plenty more for us to learn about combos and the like and getting into the streets to chuck cars about will be fun :)


Most rolls end up causing between 0-3 damage so careful plannng is needed, but when boosted though (or just if your name is Mercury) you can cause more (7-8) which can be a real game changer, taking out supremes in a punch or two.


Looking forward to a few more games, so expect to see the street scenery move up the to do list!