3 Jun 2015

A Little Progress

Layering the drybrushing has taken its sweet time but I am still hoping that these bad boys will be finished for Sundays game.

I just need to paint some of the details with contrast colours and pick out the Fire Prism's crystal sections which I think I shall do in a yellow/orange/red ink.


TTFN.

1 Jun 2015

A Big Game....

..is always good motivation to get things done!

I've had the Fire Prism sat on my shelf undercoated for months and the poor old Scorpion has been languishing under my desk at work. Not a fitting place for such a lovely model. Anyhoo, plans for a mega game have galvanized me into getting these done. Its always the way that once you actually get started these things don't take long.

Saturday night I applied the dark blue mass dry brush to both of them and last night I introduced the blue and light blue drybrushes. Tonight I'll add the white to finish the look and get them matching the general theme for my Eldar.

Part of me is a little worried that the white will overpower the effect the blue has but I need to do it or they will look too dissimilar.


TTFN!

23 Apr 2015

A brief update.

10 Lighting Clawed Iron Hand Terminators finished and ready for spraying.

Slicey slicey!


TTFN!

20 Apr 2015

Marching to war!

I've reached that point you get to when painting a new army....

....the slow job of getting the infantry done.

First up are:
20 Anvil Marines with bolters
5 Anvil Marines with Autocannons
5 Anvil Marines with Grav guns
5 FW MKiv Marines with Heavy Volkite Culvars
15 FW Iron Hands with bolters

Yup 50 Marines to get through and about 35 more to make followed closely by nearly 30 Terminators. 100+ infantry and I've said to myself that these are the tax I have to pay before I can start painting all the fun stuff again.

So far they've had a dry brush of Bronze and a light dry brush of gold to pick out the armour trim and detail on the back of the legs. The guns have been dry brushed with gunmetal and tonight the slow process of adding the layers of scarlet to their armour will begin.


The Termnators are a mix of Scibor bodies, GW arms and weapons and Anvil heads and shoulder pads. This should them stand out as a bit experimental and different.



I should end up with:

6 Gorgons including the Hammerbearer
10 Terminators with Lighting Claws
10 Terminators with a mix of Powerfist/Bolter and Thunderhammer/Shield.

Along with two heroic looking Scibor characters in Terminator armour and that should be more than plenty! ;-)

After the marines and the terminators I shall be back onto some more Mechanicum stuff and the vehicles for the Iron Hands. Much still to do!

TTFN

30 Mar 2015

Pulp City bystanders

As mentioned in my last post, I've got the painting bug back :)

My first post challenge painting was on 9 normal folk for Pulp City, who will be wandering the streets whilst the super heroes create carnage around them. The new version of pulp city has citizens affecting  the game by being secondary objectives that the supers can interact with. I found 3 really nice packs from the reaper chronoscope range and so I bought them and decided to paint them immediately. 3 children, 3 student types and 3 ladies involved in the world's oldest profession.... Although they also wouldn't look out of place In a nightclub queue.

Taking my cue from Eddy's work, on his citizens, I've kept the painting pretty simple - base coats plus washes. They are now ready to be saved/terrorised on the mean streets of pulp city.

More pre-heresy salamanders and pulp sci-fi

More pre-heresy salamanders in the shape of 10 pyroclasts. These chaos are  choice only available to salamander armies and come with a special flame projectile gun that can either be a flamer or a short ranged weaker melta gun. Always nice to have options...... And they have artificer armour too. This means that they have sculpted flames and so don't need my crudely daubed flames in their shoulder pads.


I couldn't find a decent decal for their right shoulders, so they are currently blank. I may add one if I find a decent one at some point. I really like the draped salamander skin over their face, which feels like a nod to historical Naptha throwers?


Next up is the stuff I needed to get the pulp sci-fi figures ready for a game of 7TV or pulp alley. First up is the brightly clothed lass who will join the ships crew on the "goodie" side. Then I added my evil overlady and her bodyguard chap. First one from bombshell miniatures, the other two from crooked dice, who make 7TV, and I think they're based on old Blake's 7 baddies, but as I was a bit young to watch it, I'm not entirely sure ;)



The painting challenge that I joined has now finished and it has been the best thing that's happened to my shelves of holding in years! Now I don't play in tournaments, there hasn't been the impending deadlines of tournaments to encourage me to get things done, so Ic an often sort of flounder round and not really achieve anything. The painting challenge has reminded me that painting can be pretty quick if you want it to be and I was amazed how quickly I could get things to table if I tried.

In the three months of the challenge, my total included a dreadball team of 8 figures, 20 saga figures, 45 HH salamander marines, 3 dreadnaughts, 10 Royal Navy marines, 16 pulp Sci fi figures, 4 other miscellaneous 28mm figures and 2 pulp city powerhouses. I'd normally struggle to do that lot in a year the way I've been going....

So the shelves are looking barer and I've reminded myself how much fun it is to get stuff painted, so a win all round and whilst I won't be able to keep that sort of pace up, hopefully my painting progress will be better than it has been. I'm looking forward to joining the challenge again in November and I'd recommend you lot do the same - it's very clever in that it sets each painter against his or her lead mountain, not against everyone else, so is nothing but encouraging.

18 Mar 2015

Pulp City powerhouses

As a break from all the heresy salamanders I've been doing, I painted the new "powerhouses" that I treated myself to as part of the Piulp City kickstarter.  The new resin casts were just wonderful and so I couldn't do anything other than paint them immediately.


They are Amok (the red one) and the other one is a stand-in..... You see, the crew I have needs a nature based hero and the old "father oak" metal sculpt didn't really do anything for me. But seeing this chap, who is supposed to be a recently revived Neanderthal, I couldn't help but think that he'd make a great Nature chap, more akin to the spirit of Herne the Hunter. So I bought him in all his resin beauty and I'm jolly glad I did :)


Having one powerhouse was plenty..... But I really, really liked the look of Amok. So I trusted myself to another one. Here he is with a pirate for scale.


I kept to the standard red scenes, so don't be surprised to see the rest of the martial arts themed crew that he hangs around with cross my painting table so I can use him more.

Here they are in an action pose too