11 Apr 2012

Malifaux additions




















Well I've had Nicodem and his entourage for a while and I've finally got round to painting them. I wasn't particulary pleased with how Seamus and crew turned out so when I saw an alternative approach to painting on the Lead Adventures Forum I decided to use Nicodem's crew to test it.


The technique is a speed painting technique that envolves an under coat of neutral grey to start, followed by a wash of ink over the whole figure. Once that has dried the entire figure is dry brushed with a non-white highlight. I used bleached bone.














The figure is then 'painted' using only washes and inks over what has been done already to stain the underlying grey undercoat. The primary ink wash becomes the shading and the dry brush shows through to be the highlights.



It is meant to be a quick and easy way to paint troops. Did it work? Well yes and no. The inks and washes are easy and quick to paint with as you are less worried about coverage and they are very liquid so easy to push around with the brush. There were also some great shading results on some colours such as dark green and browns. I had to cheat in the end and use solid colours to finish them but only really on some small areas.



On Nicodem I used black ink and I was surprised at how nice it was to paint with. It covered pretty well but it was so black that it effectively wiped out the shading and highlight base coats. Maybe a slightly watered down wash of ink next time?



I am please with the skin on the Zombies and the green on one of the zombies has a really nice shade/highlight effect coming through so I might bear that in mind when painting greens in future.

2 Apr 2012

More Ships!




Oh yeah! I am back in the swing of this!

I am completely motivated and the regular small successes of finished things to post here is really encouraging me to do more. Hmmm I wonder what the other GoGs have been up too? Eh?



;-)



This week I have finished some more DW re-enforcements for my KoB fleet. The H.M.S. Zeus and some supporting corvettes names after the planets. I have three gunships that will take the names of the largest of the Earths neighbours. I did intend to start on my Infinity starter set but it hasn't arrived from Maelstrom yet (Boo!) but this is not such a bad thing as last weeks game of Malifaux vs the Silverback made me bump Nicodem and his mob up the list. They got started yesterday!


23 Mar 2012

Hell Dorado














Well I managed to finish off some more stuff that has been eyeballing me from the shelves of holding. I'd all but finished them and just needed to use a bit of Army Painter to varnish them and paint their bases.


They were quick uncomplicated paint jobs mainly flesh tones and washes so they hadn't taken long to paint but the finishing took months!! ;o)



Job Done.



However, I don't know if we'll ever get round to playing the game.......

22 Mar 2012

Back on the ocean waves.



Its all been pretty quiet in here lately hasn't it.


Thankfully I have managed to kick start myself and intend to get some things finished and really make an effort to do a little often to make sure I am actually getting something done!



I've had a good week really as I've finished off most of my Pulp City (WIP piccies posted previously) and they are now varnished and ready to use. I've advanced my Hell Dorado starter set and I only need to paint the bases. I hopefully get them done tonight (naughty baby daughter permitting!) so expect another update for those.



Most inportantly I have finished the first set of re-enforcements for my Dystopian Wars Britainnia force.



Subs Ahoy! The set comes with two subs and two other bases that are meant to represent them being submerged. Well, as you can see from the photo, the submerged ones aren't really that submerged so I thought that I'd make some quick simple submerged markers and then I'd have four subs and their markers. ;-)


Still to do for the DW Kob: Carrier with more tiny flyers, Escorts, Destroyers, Corvettes, Gunships & a wopping great Dreadnaught!

29 Feb 2012

The Saga continues!

So,, with only the Silverback and I available for a game, we decided upon trying out Saga again, for only it's 2nd outing.

Quick recap of the rules, you roll "saga dice" based on the number of units you have at the start of each turn and use these dice to either activate units or load special abilities on your "battle board".  The special abilities vary for each faction and so you have to balance whether to get 1 unit to do a lot or activate everyone and they all do a little.  And you may want to save some abilities for your opponent's turn to counter him..... The more units do, the more they get "fatigue" which your opponent can spend to reduce your armour, increase his armour against you, etc.

We went for the classic "Clash of Warlords" meaning the objective of the game was to kill your opponents warlord.  We both had 4 point warbands with 2 hearthguard and 2 warriors in each, with the Vikings including 4 berserkers as one of their hearthguard units (loonies!) and the Anglo Danes including some 2 handed axemen (chop!).

We both set up in a rough line and headed warily towards the middle.  Multiple use of "intimidate" by the Anglo Danes kept the berzerkers unmoving at the back of the board, chewing away on their axe handles and dancing themselves into a frenzy.

Both battle lines stopped a little out of the 6 inch charge range from each other and the battlefield was eerily silent.... The Anglo Dane Hearthguard with shields took it upon themselves to break the deadlock and moved into range of the viking warriors on the right flank.  The Viking hearthguard ordered the warriors to hold fast as they wanted to meet the challenge, so they double moved into combat (gaining 1 fatigue in the process).  The Anglo Danes went into shieldwall (making them harder to hit) and became Lords of Battle (giving them extra defence dice).  The Vikings countered with an ability to re-roll their misses.  After all the dice had fallen, no Anglo Danish were dead and 2 vikings had fallen.  Undeterred, the vikings played an ability to immediately force another round of combat.  Unfortunately, the 2 remaining vikings fell for the loss of only 1 Anglo Dane!

The remaining vikings shuffled to better meet the challenge of the Angle Danes.....

The Anglo Dane Hearthguard, bouyed by their success, plowed into the warriors in front of them, but the combat was largely disappointing as only 2 warriors fell and the Anglo Danes warily reformed their line and saved some dice on their battle board on the right, their left flank as forgotten as the Viking right as we were using all of our dice for the units on the right!

However, the Danes had miscalculated how far away the loonie berzerkers were and had forgotten to "intimidate" them to stop them moving and so they broke into a run, double moved into combat with the hearthguard and used their fatigue to increase their own strength - darned Viking special ability!  After the dust settled, only 1 berzerker had fallen, but due to good use of "Lords of Battle" defensively, only two hearthguard were killed.  The lone guard fell back into the no-mans land between the forces (pic below - it's the only one I remembered to take all game!  Anglo danes in the bottom and the right, Vikings above and the forgotten flanks just about in picture on the left)


In the following turn, the warriors on the right piled into the berserkers, figuring their only chance to finish them was when they were tired and had no abilities loaded from the battle board.  using the fatigue of the berserkers to hit them on 2+ (!) they finished the loonies, but lost 4 of their own to the frenzied chopping despite some great armour saving throws which shows you how nails the berserkers are.....

In the following turn, the viking warlord decided to try to settle the matter and the charged the lone hearthguard and ordered his warriors to charge the depleted warrior unit.  The warriors fared well, leaving only 2 Danes alive for the loss of only 1 warrior and the warlord unceremoniously cut down the tired hearthguard in the middle.....

This gave the Anglo Danish warlord the opportunity he was looking for and the previously forgotten 2 handed axemen double moved into the lone warlord and set about him with crushing blows.  Having forgone the protection of his warriors, it was too much for the warlord who fell like so much chopped wood......

Another good game of this great little system.  It's really good fun and very tactical as you balance your saga dice against moving, offensive action and being able to respond to your opponent in his turn.  Silverback had some terrible dice though and didn't throw a 6 for his saga dice until about turn 5, so 30 odd dice and only one 6... This meant there were some of his battleboard abilitites not available to him without the magic 6.  I also had some great luck with saving throws and managed to survive a few fights where otherwise I'd have gone down.  This was important as each unit generates a saga dice, so even with a one man unit I got a dice for them to be used as I saw fit.

Looking forward to playing some of the other scenarios and also looking into using other figures in the game as the mechanics would easily suit other eras and figure ranges, in particular Warhammer Fantasy Battle with all of the little forces that I've acquired through years of being a wargames hoarder :)  But you could easily use aliens, cavemen, etc. and the game would work.  Very elegant system and I look forward to the next game where the viking warlord will no doubt be out for revenge.....

4 Feb 2012

The dynamic duo - Pulp City style


Well, here they are, the newest dynamic duo to hit my painting table and bounce off, now fully painted ready to take to the streets of Pulp City - Riposte (with the sword) and Arquero (with the bow).

These are probably my favourite sculpts in a series of figures that just keeps getting better and I knew as soon as I saw the previews on the Pulp City website that I had to get them when they were released, so I did and wasn't disappointed!

They form a "super-duo" in that they give each other benefits when close to each other, so I wanted to paint them in the same colours to give a nod to that. Yellow is a great colour to be able to use on super heroes and I really enjoyed the painting and highlighting as I've not really used it much before. I think it may well have been the early X-Men, if memory serves, who had a yellow and grey scheme like this and I thought it'd look good on these two.

I went for a warmer colour on Riposte's hair to offset the colder grey and Arquero gets a neutral overcoat so as not to detract from the main colour scheme.

Another shot below to get a different angle on the figures.

23 Jan 2012

Back on the Bayou

So do you remember that I purchased a load of Malifaux figures on Ebay??

Somer Teeth Jones and his crew that had been assembled using blue tac and super glue and badly painted.

Heres the pic as a reminder.


Well, they had a little spell in detol and have been assembled properly put on the nice Wyrd Swamp bases and had a better paint job applied.  Vallejo Still water has been put on the bases to give the watery effect.





I think you will agree there is a bit of change! But as ever, the photos don't do them justice.