8 Oct 2008

All painting targets hit.... Daemons? Don't be silly!





Yes it's true. I've been very busy this last weekend and hit all my painting targets! The only issue is the lack of Daemons involved.

I've finally finished my Chosen CSM, a squad of CSM and a Rhino for one of the Thousand Sons squads. All that's left is to complete the bases.

The Chosen are made up from the Dark Angel veterans + Chaos bits that I had all over the place + the odd Tomb King skull here and there.

Yes, well spotted. That is an Ushabti chained to the top of the Rhino.... well I had some spare!! Oh and I've finally based my posse.

Now before we all despair I have actually added some more paint to my Bloodletters so I'm hoping to hit them big time this weekend and then it's on to the Flamers and to sort out the bases. No pressure after Mr.S.Back's performance!

250pts Complete - with the help of the Silver Fox









Yes gentlemen, consider the gauntlet thrown down (only to be picked up by a granny and put on the nearest railing), I have completed my 250 for this month.



But why, I hear you ask, and how, you also ask, has the Silverfox helped you. Well, since meeting him last week I have become seriously infected with his man-flu-itus and have not been at work on tuesday or wednesday. Hence, more time to assemble and paint the 250.



So as some of you know I have painted orks before, and I have also painted orcs before. So I had a technique which involved the use of a special mix of inks/washes that I have in a pot. This technique was later tweaked with advice from Mr Artillery, and now thrown out by me. Instead of my secret formula of inks/washes from various manufacturers, I have used Devlan Mud to wash over the figures. This dries matt and looks great and really adds a dirty look to the Orks.



I am very impressed with the way that the trukk has come out it looks great, although the pics never do them justice.



So all done, just basing to do at some point. Now onto the collection of Romans, or the Pirate scenery, or Pirate Boats, or more cowboys or even cowboy scenery.




Can I also add that I had forgotten exactly how disgusting Goblin Green tastes!!!

5 Oct 2008

I now have a Degree in Engineering & Assembly

Well it has taken me just short of 3 hours solid work, but I have assembled the first of the new Ork Trukks. At several points I had to disregard the instructions and look at pics on the web to make it work. A very labouring intensive model to assemble and thank god I haven't got to assemble any more..... what do you mean I have put three in my army!

So I have assembled nearly 250 pts today (1 bike short) and will get them sprayed soon. Being disciplined with myself not to convert the pirate ship/create pirate scenery or convert my Orky plane until I have 250 painted in the bag.

Come on you slackers - jump to it!!

4 Oct 2008

Steeeeel, Leeeeegion, uber alle!

Well here is my very first post.....ever, I have decided on the challenge of an Imperial Guard army for my tale of 6 Gamers.

I have over the years collected a wide variety of Imperial Guard figures, huge amounts of the original Rogue Trader guard, Squats doubling up as Guard, Mordian/Praetorian, finally settling on the Steel Legion range of figures......mainly because they are the largest of my "shiny" figures collection and in no small part, because of my love of the figures and the association with some of the best German figures of WWII.

I think that with Ed 5 the troops certainly have it, while the numbers will also help, however part of me always believes in a mixed combination of Elite/Fast attack and Heavy support will also win out.

Be prepared to see changes along the way....I lke the idea of some characters, Schaeffer for example, Nork Deddog, and of course Ibrahim Gaunt....not that the latter has induced me to make my Steel Legion drop troops with light infantry doctrines...oh no! Just unashanedly attaching him to the 50 conscripts I thought of putting in!!!!! 50 Fearless guardsmen for just 200 pts appeals to my darker side, while the idea of Ratling snipers, rough riders and especially Ogryn really appeal!!

Still this just my hypothesis at the mo' I am aiming to follow my list at the mo'

The list will look something like this - all units will have Chem inhalers and Sharpshooter where I can. There will be one squad of Xeno hunters as well, probably Ork.

HQ - Senior Officer and special wpns team plus Lascannon

Troops - 3 platoons all with combinations of Hvy Bolter and Gren Launchers in each squad

Hvy Support - 2 squads - 1st with 3 Miss Launch and 3 Lascannon

2nd with 2x3 Miss. Launch

I figure this will provide me with the Tank Killing and anti Horder that I need!

Whaddaya think...all feedback in a polite and succinct format please ;-)

3 Oct 2008

How the west was won......

.....is a question that has now been answered!

Quite clearly it only took the eight strong 'Poussay' Posse to kick all those naughty cow pokes into shape!

Game one vs The Silverbacks gang of Lawmen.

With a quick advance up the main street, the ladies quickly began picking off the opposition. Sadly Mary McCarthy had neglected to bring her hand bag and when the longjohn clad sherriff of Wapletown charged at her she was laidout by the ungallant Sherriff! Thankfully she was the only one of the plucky ladies to suffer at the hands of the unwashed thugs and made a swift recovery.

Bring their greater numbers to bear on the remains ruffians the sisters of Blancsville quicky run them outta town! Despite their success all of the lawmen escaped with their lives but the brave ladies of justice will always keep one eye out for the man they call Beadle.

After collecting their pay for a job well done the ladies were brushing themselves off when they received news that trouble was rolling into town.......

...Game Two vs VariStatMans bean-swilling gang of cattle botherers!

The ladies were full of bluster until the recently promoted Miss Lilly was clipped by a long shot from one of the towns new arrivals. With their friend down the rest rallied and in a blur of sixgun cocking action, Sherriff Jane Earp started to even the score. The cowboys brought the weight of their arms to bear but local knowledge and crap rolling by the VSM denied them any real progress.

Another flurry of fire ended the newcomers attempt to seize the town and brought another round of bonuses for the lucky ladies of the law. The discovery of an unattended ranch confirmed the reports that several of the gang had died of their wounds and the rest had fled over the border to avoid the long arm of the Law. The O'Shaunessy boys names have been circulated between the sherrifs offices so it would be a true act of foolishness for them to return!

Yeeeeehaw!!!

2 Oct 2008

Well I've been pretty busy recently but I have put a couple of Chaos marines together and painted them! (Pictures to follow). I've also got a new tactical advantage by getting hold of a rule book and codex. Sadly I have no real aim for building an army other than "They look like cool miniatures!"

I didn't see anything in the campaign rules saying you can't employ consultants to help design army lists so I would like to present my new list designer, who learnt everything she knows about mechanised future combat from the Tweenies........

So far my list includes 3 teddy bears, the contents of a Kinder egg and a lot of "Daddies dices" which seem to be a sort of thrown weapon.

1 Oct 2008

Is it too late to change my mind?!?!?!?

Oh dear, oh dear, oh dear.

You could see this coming couldn’t you?

I think I decided on an army too early in proceedings and have had far too much time to think about doing something different…..

It’s an army idea that I’ll either do with Chaos Marines of Space marines (if the new codex I get on Saturday is too nice to not do something with…)

So, here’s the Chaos Marine version (as that’s the only one of the two codices I have access to right now)

Some sort of HQ (Perhaps even not a DP with wings!)

Unit of 4 termis with a heavy flamer and 3 combi meltas

2 x Chaos Dreadnoughts with Multi meltas & Heavy flamers

4 x 10 man CSM units, with a sprinkling of weapons and all with MoCG to keep them cheap.

3 x vindicators (!)

I’ll give you a minute to recover after reading that…..

So why have I gone for what I’ve gone for? Simple really, it’s most of the stuff that I don’t think is very good in the codex, surrounded by some things I really like.

I’ve never really used dreads, the AV12 doesn’t really do it for me and the unpredictability of them seems like a right gamble. But I’ve got a couple of dreads from the AoBR set lying around and some conversion ideas in my head. I’d have gone for 3 of them, but I also have termis from the AoBR set that I’d like to convert to CSM ones…. Still, that’s a decision I can take later on in the proceedings.

I’ve also never used vindies, as the fact they have a short ranged weapon & poor side armour seemed like a recipe for disaster to me. So I thought I’d use three to road test them to destruction (and there’s that handy boxed set of three that GW sell…..)

So, any thoughts? Will the Chaos dreads have me chucking them at the walls when they turn and fire frenzy on my vindies for the third time in 3 turns? Will the Vindicators be a waste of time? Sould I just stick to sisters?

The alternative is to go for this army build with marines, as they’ll be a touch more predictable and I’ve never had a marine army (I don’t count the RTB01 set I put together in 1986 as an army!). I guess the Vulkan character would go pretty well with the list, plus a couple of drop pods……