Showing posts with label Scenery Challenge. Show all posts
Showing posts with label Scenery Challenge. Show all posts

26 Aug 2015

Finally!

It feels like these have taken an absolute age to finish.

Unsurprisingly seeing as they have been sprayed, dry-brushed in three different colours, had four different colours painted on and then all thirty six panels have had individually uniquely printed transfers added. Sheesh! I really do make work for myself. Still I'm quite pleased with the outcome.







One really good part of the spartan scenics is their modularity and in particular the side panels on the hubs as they don't get glued in place so that you can hook them up with other scenic sets. This is what led me to the idea that they could be reversible. Great for Infinity with lots of more brightly coloured adverts making the set less grimy and industrial.



What next?

I should be painting infantry but I've also got two more sets of the Spartan Scenics to do. Yup. Even more of this stuff! I love it!

TTFN!

31 Aug 2011

Pulp City - Scenery

Righty-o,

In an effort to keep the pressure up on people to move their Pulp City figures forward, I took on the task of painting the "street furniture" bits and pieces that we have acquired for the game.  Now these are more than just aesthetics, these will be thrown, grappled and generally lobbed at opponents in the game.

Next up is some pavement/sidewalks...

PS.   Eddie was saying last night that although he loves his monkeys, he is a little gutted at not having any Spandex/lycra action in his crew, so watch this space...

15 Aug 2011

Scenery Challenge

Right then, we have set ourselves a challenge borne out of laziness.

We have all these different systems that we play, but we always seem to play on 40k based terrain.  One of the appeals to us as gamers for the Legends of the Old West, was the amount of Wild West terrain we made or found (especially the Old West train in a charity shop :)  )

So we decided that as we have added a number of smaller skirmish games to our portfolio we ought to add to the secenery that makes the games play more in keeping with the fluff.  We have each made a choice, apart from Eddie who seems to be doing a bit of everything as usual.

Silverfox = Steampunk Refinery for Malifaux
Tea Urn = 80s american city block for Pulp City
Silverback  = Graveyard for Malifaux
Eddie = Starting a number of projects whilst whirling around like a fizzing ball of designing madness with half drawn images, of things like gastanks made out of corned beef tins or forest made out of broccoli, flying everywhere.

Now you know how Malifaux is played on a 3' by 3' board, and at the moment we all end up playing in a 12" x 12" square of close combat.  Well I kind of forget those when I started making the scenery.

The church is from a company called Pegasus miniatures, the majority of the graveyard is from Ainsty (nice guys who sent me scraps out of their bin to pack the parcel out - which sounds bad but wasn't.... I mean they sent me extra bits they were going to throw away) and lastly I have added the new Garden of Morr from GW as well as some of their twisted trees.

To come is a gravediggers hovel, some bushes & paths and anything else I can think of.

After a lot of nagging I was encouraged to put this on the blog today rather then when painted and based etc.


Over to you.