Showing posts with label Zombicide: Black Plague. Show all posts
Showing posts with label Zombicide: Black Plague. Show all posts

10 Feb 2017

Games 8, 9, 10 & 11

Game 8 was another fairly easy game of Zombiecide. This was mission number 9 and we stomped them good! 


Game 9 however was X-Wing!

Junt had four different Tie Fighter including one of the new defenders. All a bit unknown to me. I had the Millennium Falcon, a YT2400 & B-Wing.



The combination of the shields, high hull values and two ships with 360 guns proved too much and the Ties folded quickly.

Soooo…

For game 10
The Empire sent in the Decimator, a Tie with a cloaking device and one more fighter as well.

I swapped out the Millennium Falcon for an E-Wing and took a different YT2400. Those along with the B-Wing squared off vs the Imperials.



I concentrated early one with the Tie fighers whilst the Decimator was still closing and some lucky early shots killed the  Ties. After that it was just a matter of chipping away at the big one. Still took me a while and the YT2400 was all I had left at the end. The Decimator is horrible!

 Game 11 was Zombiecide mission 10 and apart from a worrying conga line developing……..



…..we really didn’t have too much trouble. Zombiecide is going away now for awhile but it’ll be back……with add ons!


TTFN

30 Jan 2017

Games 6 & 7 of 52

Still going strong on the gaming and we've managed to get two more games in.

Game six was another round of Zombiecide: Black Plague. We've nearly gotten through most of the starting missions now and this one was fun but didn't pose that much of a challenge in the end. We’re pretty up to speed with Z:BP and a lot of it does seem to hinge upon the necromancers and the strategic removal of the spawning points as you eliminate them. We managed in this game to remove all the spawning points furthest from our end goals so in the end we grabbed the last objective and legged it whilst the legions of the undead started to conga line their way across the board to us.
Good fun but not as hard as some of the missions have been.



Game seven was a more involved affair as Urn and I are heading north to Lenton in Feb and we needed to get an idea of how to play AoS. So we slapped some units on the table ignoring points and balance and just had at it. Seraphon and Undead (Me & Junt) vs the Dark Elves (Urn and his lackey) as an unlikely scenario but we didn't care!
Set up was an un-informed sort of thing as we had no idea how it would affect the unfolding events.



We soon got stuck in though with the Seraphon rapidly closing with the Dark Eldar in a great mob of tooth and claw.



Their allies sent in the cavalry….



….but this was to prove to be a step to far as the rest of the Skellies didn't make much ground as they failed some charges. Yeah. They stood around a lot! Bone idle if you ask me! Geddit? Bone? Idle? I’ll get my coat.



The lack of skeleton support proved to be the undoing of this strange alliance as the Seraphon got ground down despite some early gains.



It got lonely at the end for some of them.


TTFN!

5 Jan 2017

1, 2 & 3 of 52!

Last night saw the start of the 52 games in 52 weeks challenge that a few of us are trying to achieve.

I was a bit daunted by this part of this years gaming objectives as this would, being honest, be an unprecedented level of gaming for me. However we got off to a flying start......well with the long term target.......not so much with the Zombicide: Black Plague mission that Junt, Urn and I were trying to beat.

First attempt last night started okay but we got scuppered by the bleedin' Necromancers getting extra activations that meant they could scarper off of the board. Same with the second attempt. On the third game I sorely tried to lose it for us by nearly having King Mortimer and Gilbert the knight eaten alive but brave Xenia stormed to the rescue.......no....I'm serious.

It was still pretty touch and go with the heroes being chased off of the board by a ridiculous conga line of zombies that keep getting extra activations to bring them ever closer to us. However we did escaped along with all the objectives achieved and no heroes eaten.


Z: BP is a great game. It has a very different feel to the original Zombicide but is still pretty challenging at times. The clearness of the game lies in the built in experience and zombie escalation mechanism which builds the difficulty and tension very well.

All things being equal, Game 4 and possibly more will happen tonight with a round of Gorechosen at Urn's Gaff.

TTFN