12 Feb 2016

Even more little tankies!

After all the prep work I've been doing on my 28mm Horus Heresy stuff it has been a nice change to prep the DW stuff as it takes hardly any time at all.


 Some medium Prussian tanks and...


A whopping great mobile airfield!

Also had enough time to spray some HH figures ready for next week when I intend to get stuck in to getting the Iron Hands done after sooooooo... much procrastination!

Ferrus and some friends.

Pulp Alley - sci fi style..... The Final Flight!

Fresh from "escorting" lady Elaine, Von Schill took control back of his crew and decided to get her off world, aiming for a ticket on the last spaceship off the planet for a cycle.....

Clearly miffed at not grabbing Elaine, the do gooders let by Skip Westmoreland and decided to try and stop them....


One team needed to find the pilot, the other needed a mysterious alien carrying what looked like a detonator...... Lady Elaine being the ultimate prize.
A cautious early turn saw team advance and the leaders and sidekicks try to get in position for the plot points
First plot point passed!

But the space mercs weren't to be outdone as they'd grabbed their point just beforehand....

Then things started getting interesting..... Teams couldn't shoot of brawl or they would become "wanted and things would get very dangerous just walking around. Two of them started it (red gem indicates a wanted status)

Then everyone got carried away!

With perhaps predictable consequences for their longevity (or lack thereof)....

In what was to prove a key decision, von schill had to place the pilot plot point near the corner of his board, a long way from the ship in the middle

Whereas Skip managed to place the suspicious alien a little closer and grab the plot point

Whilst Maelee looked on, the first plot point safe in her possession

Skip stole a march on von schill, cunningly playing a trip hazard on him to slow him down further. Skip headed for the ship, with nefarious deeds in mind.....

Avoiding the carnage of the big fight (and lobbing a blast grenade into the middle of it to sow further confusion) he attempted the final plot point after using "gadget X" to automatically pass the peril he faced...... And needed at least one 4+ on two d8.....

Success! The ship was sabotaged and Lady Elain was in their grasp.





11 Feb 2016

Yet more Robots....

...and some artillery!

Not too mch more to do then I can look to texturing the bases prior to undercoating them.

I'm currently thinking of a light brown and green scheme for the KoB and a simple Dunkelgelb scheme for the PE. I want to carry the colour schemes over to the DL forces in 28mm that I have so I'm not rushing the decision on what colours to go for.



TTFN

10 Feb 2016

Landships Ahoy!

Couple more tanks prepped for DW.


Still not sure whether I should go for a grey military look or something more colourful like dunkelgelb with stripes. This said, I haven't decided what scheme to use for the KoB and they've been undercoated for well over a year.

TTFN

Damn! I got paint on my figure!

After a couple of years it's been interesting to pick up a brush and start painting my test Skitarri Vanguard. I'd completely forgotten how many decisions there are when starting a new army!

The following pictures show very much a wip paint scheme. 
Essentially the army has to tie in to my Khorne army paint scheme whilst also remaining true to a Mechanicus paint scheme for Stygies VIII. This is where the limited palette of reds, silvers and blacks come in. 

The main colour is black for Stygies and I've then given the cloak a couple of washes with Nuln Oil to give a more jaded look. The armour was Khorne Red but I didn't like it so then opted for Leadbelcher to match the bionic limbs: this will then be washed with Sepia and Crimson to bring out a dark rust look which will then match my Khorne army.

The cloth under suit was the one thing that I painted last night and then spent all day considering it because something wasn't sitting right. Last night the trousers and gloves were dark grey (Fang) and tonight they are Khorne Red. I realised today that grey is a blue based colour which of course is on the wrong colour wheel for the warm reds. That's why it was jarring. Honest. 

The Radium carbine has a red/orange power source that will differentiate it from my Plasma (green) and Arc (blue) weapons.

And the annoying joins on either side of the cloak are not that obvious at the usual table top height in normal lighting: they are a pain in the backside though... :)

Need to finish this now, complete some highlighting and washing before I sit back and decide more changes are needed!!

9 Feb 2016

It's not raining!!

Quick!

Into the car park to get some spraying done!


These two bad boys have been sat waiting for an undercoat for a while now. They are the last of my mechanicum forces that were needing undercoating and now I'm hoping to get cracking on finishing them all soon.

Well that's the plan.

TTFN

7 Feb 2016

Look at the Size of my Gun!

Another successful weekend of hobbying in that last week's efforts have been undercoated; and yes swirling winds do make spraying a little tricky. 

And the Ranger squad are built!
These guys don't necessarily fit the Khorne doctrine of get close and personal so I'll come up with something suitable later. You get 1 of each of the 3 special weapons per box (Plasma, Arc Rifle and Arquebus) and since I have 3 boxes of Skitarri it meant I had 3 Arquebus all sat there waiting to be used....

I hate to disappoint big guns so my Ranger unit was born. The chap in charge (Alpha) also has a rifle as giving him a pistol and combat weapon seems a waste on a unit with 30" and 60" range guns. If these get in to combat then something has screwed up. I expect they'll end up in combat in their first battle knowing my luck!!

I really like the fact these guns are sooooo long that they need a stand to hold them in place.

Just for the record these boys are BS4 (not counting their doctrines) and the rifle held by 7 of them is a 30" Rapid Fire, Precision Shot, Str4 AP4 thing. The Arquebus is a 60" Heavy1, Armourbane, AP3 Sniper rifle. Oh and these boys are relentless so that Heavy1 doesn't matter.

Next up: Building a Dunecrawler Walker and starting to paint the test Vanguard figure.

And more importantly: I'm having a lot of fun again!